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    Life > Game

    Sunday, October 12th, 2008

    I looked at my blog yesterday and realized I hadn’t made a post in almost two weeks. As someone who did a daily post (sometimes multiple daily posts) all through my last year of college, it’s a little weird to go that long without some input. It’s not that I don’t have stuff to say [...]

    Experimenting With Ads

    Saturday, September 13th, 2008

    You may have noticed over the last two weeks that ads have started appearing on my site. It was a small experiment on my part to see how lucrative it was. When I started Random Battle, I had made the decision to not have ads on it because I find them distracting and annoying. However, [...]

    More on Soloing and Grouping in MMOGs

    Wednesday, July 30th, 2008

    This seems to be a hot topic for quite a few of us in the blogosphere. Many people disagree with me vehemently and think that MMOGs don’t have much point without the grouping aspect. I wanted to revisit this and re-post a comment I left on Tobold’s blog this morning (since I know most people [...]

    Expectations Influenced by Form

    Tuesday, July 29th, 2008

    Random thought: When EverQuest, Ultima Online, Asheron’s Call, and all of the other early-gen games (Meridian 59 etc etc as well) were being crafted, there was nothing they could really point to and say, “That’s what we’re making.” You could argue for DIKUmuds, but not really. MUDs weren’t mainstream enough anyway that any of their [...]

    The Freedom of Solitude

    Monday, July 28th, 2008

    I just read a post by Rob over at MMOCrunch where he complains about how MMOGs are becoming increasingly driven towards more single-player style games with multiplayer aspects.
    [The players] want their MMORPGs to be, essentially, an RPG… but with people hanging around on the /occ and /guild channels - presumably so they can link to [...]

    Warming Up to Warhammer

    Sunday, July 27th, 2008

    Many of you know that I’ve been sitting on the fence about Warhammer Online for months. While a number of the features they’ve discussed sounded really cool, I hadn’t been terribly impressed by my hands-on at PAX last summer (although I didn’t play it for all that long, either). At that time, I felt that [...]

    And Another Thing…

    Friday, July 25th, 2008

    While I’m not going to comment on the AOL Weblogs budgetary stuff, I did want to discuss a few of the comments I’ve been reading over at the TechCrunch post. I should really know better than to comment on what basically amounts to misinformed trolls at someone else’s site, but a few things I saw [...]

    Taking an Extended Leave from Massively

    Friday, July 25th, 2008

    If you read my post yesterday, then you know that my new schedule doesn’t leave a whole lot of time for gaming or blogging right now. It leaves even less time for composing the kind of lengthy, planned, and highly structured articles that I was writing at Massively. After some thought, I decided that it [...]

    Champions Online: A Few Comments

    Friday, July 25th, 2008

    I managed to find my way over to the E3 Video of Champions Online this evening (courtesy of Keen). After viewing it, I found myself surprisingly underwhelmed. It’s embedded here if you haven’t watched it yet. Comments after the break.

    I have to say that my initial reaction was unfavorable. It was my impression that Champions [...]

    Sixty to Zero in Just One Month

    Thursday, July 24th, 2008

    It’s amazing how fast a full-time job takes a gamer from hardcore to casual. My gaming schedule for the last few years has been something in the neighborhood of 2-4 hours per day with more on weekends, but now that I’m getting settled into my job and I actually have time to log on once [...]

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