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Battle: Finding the Best Hotels for Kids in Las Vegas

Las Vegas is well known throughout the world because of the entertainment factors available here. It has remained successful in attracting travellers all over the world. If you are planning for a family trip to Las Vegas it can be a battle especially for your kids then you need to check out the list of the hotels best reviewed for the kids’ special entertainment factors. All the hotels included in the lists come up with excellent fun filled provisions that will make your kid instantly happy. Starting from thrilling rides to magic shows and also with lots of indoor game opportunities the kids are going to have a gala time in these hotels. Some of the important and worth mentioning hotels for kids are enlisted below:

Mandalay Bay Resort and Casino: Along with casino this particular hotel comes with so many entertaining reasons for kids that their joys will be boundless. The Shark Reed Aquarium presented in the hotel is the chief attraction. The aquarium has a dangerous piranha, endangered species of turtles, golden crocodiles, sawfish, moon jellies and lots of marine organisms that will fascinate the imaginations of the kids. Large wave pool is also there in the hotel. Children will be thrilled as they will be having a face to face encounter with these marine creatures.

Circus-Circus: Next in the list is included the name of this hotel. Indoor theme park inside the hotel is full of thrilling and adventurous rides that will let your children scream out of excitement and joy. A gaming arcade that is filled with as many as 200 gaming options will simply challenge the gaming skills of the kids. They will simply be confused while taking the decision of trying a game out of 200 options. Also magicians and jugglers are present to impress the little ones with their performing skills. These hotels have enough features that will keep them engaged as they stay in this hotel.

The Mirage: This hotel has endless options for entertaining the kids to their best. Secret Garden seems to be the surprising and secret abode of the lions that will amaze the kids completely. Again Dolphin Habitat displays the entertaining activities of dolphins. Manmade volcano undergoes frequent irruptions. Also Pizza parlor and café are also present so that the kids can enjoy their food.

The Venetian: This hotel represents a piece of Venice in Vegas. It is a damn interesting concept. Young ones will be delighted as they enjoy gondola ride through the artificial Grand Canal. They can have a view of Venetian cafés, streets and restaurants as they enjoy gondola ride with the singing gondoliers. An entirely new experience will make them happy and their stay will become remarkable.

Excalibur, Four Seasons, The Orleans, MGM Grand Hotel and Casino- are some other names of the hotels that come with kids friendly interiors. As you make sure your bookings in one of these hotels your kids are going to have a delightful time. They will surely remember their visit to Las Vegas for the lifetime. Let the kids have some gala moments in Las Vegas.

princepersia

Prince of Persia series

Like many others, I was a big fan of Ubisoft’s original ‘reboot’ of the Prince of Persia series, released in 2003 and subtitled The Sands of Time. The game did an excellent job of capturing the elements of the devilishly difficult original that made it enjoyable, transposing them into a highly enjoyable 3D world. Unfortunately, both of its sequels, The Warrior Within (2004) and The Two Thrones (2005), utterly failed to impress me. The designers had obviously not realized what elements of Sands of Time had led to its success, e.g. the excellent puzzles and platforming, and instead chose to focus almost entirely on boring combat, learn-by-dying gameplay, and frustrating quick-time events. Many within the ranks of the gaming press felt that the series had grown stale, and thus Ubisoft felt that it was time for another franchise reboot.

Hence we received the non-subtitled Prince of Persia (PoP; 2008), featuring all new characters, setting, and story. I’m going to spoil the review and establish from the outset that while I think that the new PoP is a decent game, it has quite a few design choices that just don’t work – if you’ve played the game you may assume that you know what choices I’m talking about, but you’re probably incorrect.

Strangely, in this iteration of the series, you’re neither a prince, nor in Persia for that matter. There’s actually nothing particularly Persian about anything. You’re a wandering thief (who calls himself ‘The Prince’), who has a run-in with a mysterious magic-wielding woman named Elika. It’s quickly established that Elika is a princess whose father the King, has released an evil god from its imprisonment. And that’s about all you’re told for a significant portion of the game. In the end, I thought that the story and some of its characters were fairly interesting, but I found it odd that I immediately took off on some quest to help Elika without any real sense of why I was doing what I was doing. It also doesn’t help at all that unlike in the 2003 Sands of Time, your characters speak in ‘Joe American’ accents, and crack constant one-liners. Did the folks at Ubisoft even play their previous title? I’ll get back to the story in a bit…

The graphics are probably PoP’s high point. Obviously the HD systems can produce cell-shaded graphics that look much more cartoon-like than previous systems. Image cred here.

Also, unlike in previous PoP games, you’re no longer performing acrobatic leaps and wall-running your way through a linear game. Rather you’re treated to 20 levels that you can tackle in 4 level blocks in any order you chose. I’m sorry but I have to say that this is my biggest complaint with the game: Allowing you to tackle the levels in any order means that the normal sense of progressive challenge and discovery inherent in action/platforming games is completely absent. With very few exceptions, every level feels as though it’s designed around the exact same ‘frame’ – most feel as though they have the same size and mix of horizontal elements and vertical. By the sixth or seventh level, I was already worn out.

However, the big change to the series is the fact that you no longer play only as ‘The Prince’, but rather Elika follows you automatically and provides various new actions all mapped to the triangle button. For instance, using her magic, Elika allows you to ‘double-jump’ and travel further during platforming segments. During battle, the triangle button allows her to perform a magical attack, which can often break through enemy guards, opening up the opportunity for a sword combo.

Elika’s magic is useful in and out of combat, and she’s an interesting character. The whole ‘not able to lose’ thing turned off a lot of people though. Image cred here.

Without a doubt, the most contentious issue with regards to Elika is that she saves you automatically if you’re ever placed into a situation where you will die. You read that right: You cannot actually ‘fail’ in PoP; you will always be saved and transported back to where you were just before you messed up. I have to admit that it didn’t really bother me all that much – I’m not a challenge-whore – but it somewhat inadvertently eliminates any sense of self-satisfaction associated with making your way through a tricky sequence.

Elika is an interesting and enjoyable character, and her interactions with the ‘Prince’ are amusing. I find it rather odd though that the ENTIRETY of the game’s story is narrated to the player in optional conversations between the two main characters. Basically, as you progress non-linearly through the levels, you can press the L1 button to strike up a conversation with the Princess who will reveal more of the game’s plot. Unfortunately, she cannot explain these things to you as you continue your journey: the L1 button activates a non-interactive sequence of dialog. While the idea is… interesting, it makes for a somewhat dull adventure. As mentioned above, all of the levels feel the same, and the designers should have put far more effort into telling a story via the environment, and not just in Elika’s monologs.

So in the end, what we’re left with is a beautiful game with interesting characters, and some decent platforming elements. The combat sequences are forgettable, the level design is repetitive, and the story pretty much non-existent. I know that the game didn’t perform all that well, and I’m not entirely surprised. Prince of Persia: The Sands of Time was an excellent mix of game play, story, and novelty, which the designers unfortunately squandered in its crappy sequels. The new PoP is certainly a reboot, but not back to anywhere near the excellence of that earlier effort.