Archive for February, 2008
« Previous EntriesUpdating My Blogroll
Friday, February 29th, 2008I just went through my blogroll for the first time in months and pruned any blogs that hadn’t been updated in a while (including one link which apparently was not only inactive but which redirected you to a porno site– jeez!). Additionally, I added some new sites that I’ve picked up since the last time […]
Playing With the Demographics: What’s My Age Again?
Friday, February 29th, 2008A 36-year old housewife, a 13 year-old middle-schooler, and a 57-year old retired doctor walk into an instance. It might sound like the start of a particularly dirty joke, but it’s just another day in an online game. I’ve always thought it was really interesting that so many different kinds of people get together in […]
Some Days…
Thursday, February 28th, 2008… you end up having an all-around crappy day. Even if I felt like writing something today, I don’t have the time.
F#$king hell.
Go read Massively or something. I’ll be back tomorrow.
Why Not Make World of PvPCraft and Shut Everyone Up?
Wednesday, February 27th, 2008My article today was going to be about how they should really split WoW into two separate games, but that sly devil Tobold from across the pond beat me to it, so instead I just wrote about how IGG is trying to buy off the media. Still, I wanted to throw in my two cents […]
When In Doubt, Bribe the Media
Wednesday, February 27th, 2008I woke up this morning to an interesting e-mail sitting in my inbox:
Hello Cameron,
With the development of new mmorpg Wonderland Online (http://wl.igg.com), IGG (http://www.igg.com) is planning to held an Alpha beta test before the closed beta from 27th March to 3rd April, total seven days. This time we would like to invite a group of […]
Should Developers Dis-Incentivise Long Play Periods?
Tuesday, February 26th, 2008John Carr, of the Children’s Charities Coalition for Internet Safety, thinks so. He argued his case at a Culture, Media and Sport Select Committee hearing today. From a GamesIndustry.biz article:
Videogame developers should dis-incentivise gamers from long periods of play by allowing players to achieve the highest scoring aspects of a title early on in the […]
You’re Playing With Some Pretty Heavy Ideas– Did You Notice?
Monday, February 25th, 2008I’ll never forget how odd the plot of the game “Legend of Zelda: Link’s Awakening” seemed to me when I was playing it as a kid. As you progress through the game, you discover that the island on which you find yourself, along with all of its residents, is just the dream of some mystical […]
Champions Online Looks Amazing
Monday, February 25th, 2008Due to an unfortunate oversight on my part, I have approximately four hours this afternoon to redo an entire finance project from start to finish. My miscalculated numbers messed up everyone else’s too, so as you can imagine, I’m less than thrilled. In any case, I don’t have time today to write the article I […]
The Craziness of the Aggro Radius
Friday, February 22nd, 2008The idea of the aggro radius is inherently understood by longtime MMOG fans, even if you don’t describe it as such. It’s the knowledge you develop over time, by the harsh experience of repeatedly being attacked, that there’s a magic circle around your enemies which if entered will cause them to start angrily hurling everything […]
SOE’s Sexist and Ill-Informed Gaming Program
Wednesday, February 20th, 2008You may have heard about SOE’s new gaming development initiative: It’s called “Gamers In Real Life,” or “G.I.R.L.,” and it aims to bring more women into videogame development by offering one lucky student a merit-based $10,000 scholarship and internship at SOE. The program is the end result of a survey SOE administered to a number […]
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