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  • Archive for January, 2008

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    A World of Warcraft Insta-60 Button: Do We Really Want or Need It?

    Wednesday, January 30th, 2008

    Lately, Tobold has been pushing hard for the idea of a fast-forward button to level 60 in World of Warcraft. His latest post where he mentions it sums up the points he’s made before:
    But speeding up leveling is not the only fast forward solution Blizzard offers. The new deathknight class will not even start at […]

    Lessons From a PvP Server

    Wednesday, January 30th, 2008

    I’ve only been playing on a WoW PvP server for a few weeks, but I’ve already had a few harsh lessons burned into my brain:

    PvP while questing is a ton of fun, until a level 70 shows up (they really shouldn’t let someone more than 10 levels above you attack you unprovoked).
    Getting ganked while questing […]

    The Hype Problem: Misleading Gamers Until Launch Day

    Tuesday, January 29th, 2008

    There’s an ongoing problem with game previews and pre-launch hype that’s pervasive in both major media outlets and the blogosphere at large. It’s a problem that affects all of us… gamers, developers, journalists, and bloggers. The problem is this: Nobody ever says anything bad about a game until after it comes out and after you’ve […]

    The Class Dilemma: What Do You Do When You Don’t Like Your Class?

    Monday, January 28th, 2008

    In addition to having MMOADD, I have severe alt-itis. Whenever I play a game where I have to choose a class, I inevitably level up to a decent level and then decide to switch classes. This is often for a combination of reasons: I get jealous of what different classes can do, I get bored […]

    World of Warcraft: Coming Soon to a Phone Near You?

    Friday, January 25th, 2008

    I tripped over a story from Pocket Gamer this morning which suggests that Vivendi is working on some sort of mobile version of World of Warcraft:
    But… at the networking drinks of the Mobile Games Forum show this week, several people from other mobile publishers and developers told Pocket Gamer they’d heard Vivendi is definitely working […]

    Crafting Risk: How Does a 40% Chance to Lose Your Mats Sound?

    Thursday, January 24th, 2008

    The topic of a recent “Daily Grind” column at Massively was the concept of Crafting Risk:
    Some of the hardcore crafters out there enjoy the element of risk for the trade-off of being able to make slightly better items if you’ve practiced that trade a lot. Others like the knowledge that you’re guaranteed to make at […]

    Killing My Inner Carebear

    Wednesday, January 23rd, 2008

    I’ve played on PvE servers throughout almost my entire WoW career. I’ve started up a few characters on various PvP servers from time to time, but I’ve inevitably gotten frustrated with the ganking since I’m usually soloing and rarely know anyone on the PvP servers to give me a hand if someone is corpse camping […]

    Finishing Too Quickly Versus Getting Too Bored

    Tuesday, January 22nd, 2008

    I was reading over some posts at Massively last week when this entry caught my eye. Chris Chester was discussing Mythos and a system of rewards which guarantees all players something for their time spent. He ended with the following quote which I found particularly interesting:
    But when it comes to more serious MMOs like WoW […]

    LoTRO Follows EQ2 On the Vanity Bandwagon

    Monday, January 21st, 2008

    I’m so, so sick today, and it really sucks, so I don’t have the energy for a full post. I really hope that I’ll be better by tomorrow, which is the first day of the last semester of my undergraduate career.
    I did want to mention that I’m kind of annoyed that now even LoTRO has […]

    Random Bytes #3 - Delicious, Spiritual Opium

    Friday, January 18th, 2008

    It’s another Friday, which means I’ve inevitably been collecting news stories I want to comment on all week. Coincidentally, I also have to run a Dungeons and Dragons session tonight for which I am totally not prepared at the moment, so it works out well that I’m not writing my usual lengthy post which requires […]

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