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  • Archive for December, 2007

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    Comcast Regains Some Respect From Me

    Monday, December 31st, 2007

    Longtime readers of my blog might remember that I hate Comcast, having largely to do with the random internet service outages and piss-poor customer service I receive when I call the national branch. I tend to have rants about it whenever I receive poor service from a company, so I think it’s only fair that […]

    Puttering Around Over the Holidays

    Monday, December 31st, 2007

    I think it’s just about time for my slothful stretch of holiday activities to come to an end. Since my classes don’t pick up until mid-January, I’ve been bumming around the house doing pretty much nothing for the last few days. I played a little Tabula Rasa, spent some time with Mass Effect, and played […]

    World of Warcraft: Level 40-49 Paladin PVP Gear List (Patch 2.3)

    Sunday, December 30th, 2007

    It’s 12:30 and I can’t sleep, so instead I came up with a project for myself. I have a level 40 Paladin in World of Warcraft that I’m going to gear to the gills and then park in the 40-49 battlegrounds. I haven’t ever actually focused a character just on PvP, so this should be […]

    Giving MMOG Customers the Shaft at Your Local Videogame Store

    Thursday, December 27th, 2007

    I didn’t run this as news because it’s anecdotal, but apparently some Australian Electronics Boutique stores are still selling copies of Fury– for as much as $90. This is the same Fury that you can download and play completely free of charge. While I realize it takes some time for information to trickle down through […]

    Killing the Power-Leveling Business: A Cure As Bad As the Disease?

    Wednesday, December 26th, 2007

    This started as a comment at this interesting PlayNoEvil post, but blossomed into a full-fledged post as I approached my third paragraph of a response. SecurePlay discusses the recent insider gold-farming article and suggests that the best way to kill the service of paid power-leveling (if you wanted to) is to offer it cheaper than […]

    Buddy Referral Programs Up the Ante

    Wednesday, December 26th, 2007

    I was doing the Ten Ton Hammer news this morning when I saw an interesting news item at the Star Wars Galaxies website. They’ve launched their own version of the player referral program, called the “Galactic Settlement Initiative – Buddy Program.” What makes this particularly interesting to me, though, is what they’re offering:
    Each new buddy […]

    Designing An RMT-Proof Game

    Sunday, December 23rd, 2007

    You might have seen that Tobold prompted Raph to post about real money transactions, which in turn elicited a clarification from Tobold again. The discussion and commentary at both sites is very good (make sure to read all the comments), and largely revolves around game design to avoid RMT practices.
    I always think it’s interesting to […]

    The AFS Field Guide

    Saturday, December 22nd, 2007

    The awesome promotion that Amazon is running finally won me over last week and I ordered Tabula Rasa at 50% off (although, jeez, one-click ordering is dangerous). It came in the mail yesterday, and it was actually just in time. I’ve been playing a lot of Mass Effect lately and thinking that I’m in the […]

    Top 10 MMOGs: Random Battle Edition

    Thursday, December 20th, 2007

    Many people are pointing to the ever-increasing threadnaught at the F13 forums which asks readers to rank their top 10 MMOs. There’s some really interesting discussion there. I haven’t added mine because I don’t often post on F13, but I thought I’d toss them up here for anyone who was interested.

    World of Warcraft - No […]

    Spears! Pointy Sticks! Pikes! Naginatas! Where are they, guys?

    Wednesday, December 19th, 2007

    This is less of a post and more of a random thought, but I really wish that more MMOGs 1) had spears and 2) made them cool to use. I’ve always thought that spears and their derivations were particularly interesting weapons. Part of the reason that they aren’t usually included is a simple matter […]

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