Archive for October, 2007
« Previous EntriesIn Cyberspace, Games Play YOU
Wednesday, October 31st, 2007The Buffalo news has a hyper-sensationalized news article about the many dangers of online game addiction. I always get annoyed when I read stories like this, but at the same time I’m conflicted about it. After all, it’s a reporter’s job to find the interesting and relevant bits of news and post about them. While […]
Blizzard Is Making a New MMOG
Wednesday, October 31st, 2007Like it’s any big surprise. Anyone who didn’t suspect that Blizzard was working on a new online game wasn’t thinking about it. After all, what do you do when you’re the industry giant, you control the vast majority of the established market, and your flagship product starts to get a little gray in its hair? […]
Woo-Hoo Hellgate!
Tuesday, October 30th, 2007The Hellgate servers are back up, and my Engineer Vashe is alive and kicking on the Shulgoth (US) server. I played for a few hours just to confirm that it was still fun. It is. Too bad I won’t have more time to play this week… school and work are busy as ever and I […]
Bill Roper Answers a Slew of Hellgate: London Questions
Tuesday, October 30th, 2007Shacknews has a great two-page interview with Bill Roper up which answers (at least partially) some of my questions about what paying Hellgate: London customers can expect versus the free play crowd. He also discusses the contents of the first major patch, slated for December.
On Patch 1:
Patch 1 will add a new hub, the first […]
Do You Want to DANCE!|Online?
Sunday, October 28th, 2007I’ve always thought that Dance Dance Revolution looked like a lot of fun, but I’ve only done it once or twice. Embarrassing myself in public by sucking horribly at a game that looks like it’s for ecstasy-addled teenagers isn’t my idea of a good time. Still, I often kicked around the idea of buying a […]
Hellgate: London Subscription Info
Sunday, October 28th, 2007IGN is reporting on the kinds of perks that paying subscribers to Hellgate: London will be able to enjoy in this preview. Benefits include some of the following:
The folks that decide the fight for humanity against the hordes of evil is important enough to throw in some more cash per month will get much more […]
Working in the Gaming Industry Looks Kind of Like Surfing on a Tsunami
Friday, October 26th, 2007In the sense that it looks like a lot of fun from the outside, it’s hard to get started doing, once you start it seems like less of a good idea than you thought, and you can tumble precariously into doom at any point through no fault of your own. If you think that the […]
Paid Character Name Changes Come to WoW
Friday, October 26th, 2007Read the official announcement:
We’re happy to announce that through the wonders of modern gnomish engineering, you are now able to change your characters’ names. Finally, you can turn the moniker that seemed like a good idea at the time into something more befitting your true standing in World of Warcraft.
Visit Account Management to begin the […]
Dungeons and Dragons 4th Edition Thoughts
Thursday, October 25th, 2007Michael’s post over at MMOG Nation pointed me towards two excellent DnD 4.0 previews that are too cool to pass up sharing. I know at least some of you who read this are DnD fans… the first is a great post over at Aggro Me detailing a lot of what’s coming with 4.0, and the […]
Gold Buying is a Service: The Cliffs Notes
Wednesday, October 24th, 2007Looking back over my last post, it occurs to me that many people will glance at it, go “Another RMT post? TLDR,” and move on. But I still think it’s an interesting idea. If you (like me) usually skip the mountains of text due to time reasons, here are the Cliffs Notes:
Gold sales are a […]
« Previous Entries